_debug | GLExtensions | [private, static] |
_gl_arb_fragment_program_supported | GLExtensions | [private, static] |
_gl_arb_fragment_shader_supported | GLExtensions | [private, static] |
_gl_arb_multitexture_supported | GLExtensions | [private, static] |
_gl_arb_shader_objects_supported | GLExtensions | [private, static] |
_gl_arb_vertex_program_supported | GLExtensions | [private, static] |
_gl_arb_vertex_shader_supported | GLExtensions | [private, static] |
_gl_ati_fragment_shader_supported | GLExtensions | [private, static] |
_gl_ext_compiled_vertex_array_supported | GLExtensions | [private, static] |
_gl_nv_fragment_program_option_supported | GLExtensions | [private, static] |
_gl_nv_register_combiners_supported | GLExtensions | [private, static] |
_gl_nv_vertex_program_supported | GLExtensions | [private, static] |
_init | GLExtensions | [private, static] |
get_debug() | GLExtensions | [inline, static] |
gl_arb_fragment_program_loaded(Cstr_ptr &, bool &, const unsigned char *) | GLExtensions | [static] |
gl_arb_fragment_program_supported() | GLExtensions | [inline, static] |
gl_arb_fragment_shader_supported() | GLExtensions | [inline, static] |
gl_arb_multitexture_supported() | GLExtensions | [inline, static] |
gl_arb_shader_objects_supported() | GLExtensions | [inline, static] |
gl_arb_vertex_program_loaded(Cstr_ptr &, bool &, const unsigned char *) | GLExtensions | [static] |
gl_arb_vertex_program_supported() | GLExtensions | [inline, static] |
gl_arb_vertex_shader_supported() | GLExtensions | [inline, static] |
gl_ati_fragment_shader_supported() | GLExtensions | [inline, static] |
gl_ext_compiled_vertex_array_supported() | GLExtensions | [inline, static] |
gl_nv_fragment_program_option_supported() | GLExtensions | [inline, static] |
gl_nv_register_combiners_supported() | GLExtensions | [inline, static] |
gl_nv_vertex_program_supported() | GLExtensions | [inline, static] |
GLExtensions() | GLExtensions | [private] |
init() | GLExtensions | [inline, static] |
init_extensions() | GLExtensions | [private, static] |
init_gl_arb_fragment_program() | GLExtensions | [private, static] |
init_gl_arb_fragment_shader() | GLExtensions | [private, static] |
init_gl_arb_multitexture() | GLExtensions | [private, static] |
init_gl_arb_shader_objects() | GLExtensions | [private, static] |
init_gl_arb_vertex_program() | GLExtensions | [private, static] |
init_gl_arb_vertex_shader() | GLExtensions | [private, static] |
init_gl_ati_fragment_shader() | GLExtensions | [private, static] |
init_gl_ext_compiled_vertex_array() | GLExtensions | [private, static] |
init_gl_nv_fragment_program_option() | GLExtensions | [private, static] |
init_gl_nv_register_combiners() | GLExtensions | [private, static] |
init_gl_nv_vertex_program() | GLExtensions | [private, static] |
internal_init() | GLExtensions | [private, static] |
is_extension_supported(const char *extension) | GLExtensions | [private, static] |
set_debug(bool d) | GLExtensions | [inline, static] |
~GLExtensions() | GLExtensions | |