compute_uv(CBvert *v) | GLSphirTexCoordGen | [protected] |
fix_seems(CUVpt &fix_this_coord, CUVpt &coord2, CUVpt &coord3) | TexCoordGen | [protected] |
setup() | GLSphirTexCoordGen | [virtual] |
uv_from_vert(CBvert *v, CBface *f) | GLSphirTexCoordGen | [virtual] |
~TexCoordGen() | TexCoordGen | [inline, virtual] |