- Class mlib::Mat4< M, P, V, L, Q >
- Mat4 uses some code from the Mat4 class in libgfx.
- Member mlib::Mat4::matrix () const
- This function is borrowed from the libgfx Mat4 class.
- Member mlib::Mat4::det () const
- This function was take directly from libgfx (it was only modified to make it into a member function).
- Member mlib::Mat4::trace () const
- This function was take directly from libgfx (it was only modified to make it into a member function).
- Member mlib::Mat4::adjoint () const
- This function was taken directly from libgfx (it was only modified to make it into a member function).
- Member mlib::Mat4::inverse (Mat4< M, P, V, L, Q > &inv) const
- This function was taken directly from libgfx.
- Member mlib::Mat4::glu_perspective (double fovy, double aspect, double zmin=0.0, double zmax=0.0)
- This function was take directly from libgfx (it was only modified to make it into a static member function).
- Member mlib::Mat4::glu_lookat (const V &from, const V &at, const V &up)
- This function was take directly from libgfx (it was only modified to make it into a static member function).
- Member mlib::Mat4::gl_viewport (double w, double h)
- This function was take directly from libgfx (it was only modified to make it into a static member function).
- Class mlib::Vec4
- This class has been taken almost verbatim from libgfx.
- File vec4.C
- Most of the code in this file has been adapted from libgfx.
- File vec4.H
- This code has been taken almost verbatim from libgfx. Though, the TVec4 template has been manually instanciated to use doubles.
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