Here is a list of all class members with links to the classes they belong to:
- v()
: mlib::Quat< QUAT, M, P, V, L >, ZXseg, Bface, Bedge
- V()
: mlib::UVvec
- v1()
: QuadtreeNode, Bface, Bedge
- v2()
: QuadtreeNode, Bface, Bedge
- v3()
: QuadtreeNode, Bface
- V_grad
: UV_grads, UV_grad
- val()
: RunningAvg< T >, Array2d< T >, MOD
- valid
: DLhandler, BBOXpix, BBOX2D, BBOX, _DisplayMode, _FrameBufferMode
- VALID_CCW_BIT
: Bvert
- VALID_COLOR_BIT
: Bvert
- VALID_CREASE_BIT
: Bvert
- valid_gradients
: StripTexCoordsCB2, StripTexCoordsCB3
- valid_index()
: ARRAY< T >
- VALID_NON_MANIFOLD_BIT
: Bvert
- VALID_NORMAL_BIT
: Bvert, Bface
- VALID_STRESSED_BIT
: Bvert
- valid_vert_indices()
: BMESH
- value
: TAG_val< T, V >, _OverlayInfo, _XLayerVisualInfo, _GLUTtimer, _GLUTmenuItem, _Criterion, TAG_var< T, V >
- value_at()
: HSpline
- value_type
: mlib::Vec4, mlib::Vec3< V >, mlib::Vec2< V >, mlib::Point3i, mlib::Point3< P, V >, mlib::Point2i, mlib::Vec2i, mlib::Point2< P, V >
- var_name()
: JOTvar< OBJ, TYPE >
- vcentroid()
: CatmullClarkCalc< T >
- vec()
: mlib::Pointlist< L, P, V, S >, Bedge, GESTURE, RAYnear, RAYhit
- Vec2()
: mlib::Vec2< V >
- Vec2i()
: mlib::Vec2i
- Vec3()
: mlib::Vec3< V >
- Vec4()
: mlib::Vec4
- vecn()
: GESTURE
- vector()
: mlib::Line< L, P, V >
- version
: BMESH, PlyFile
- vert()
: ZcrossPath, VertStrip, VertFrame, TriStrip, EdgeStrip, BMESHray, IDRefImage
- VERT_COLORS_CHANGED
: BMESH
- vert_normal()
: Bface
- VERT_POSITIONS_CHANGED
: BMESH
- vertCB()
: StripCB, GLStripCB, ColorIDStripCB
- VertColorTexture()
: VertColorTexture
- VertDegreeFilter()
: VertDegreeFilter
- vertex_areas
: BMESHcurvature_data
- vertex_curv
: BMESHcurvature_data
- vertex_dcurv
: BMESHcurvature_data
- VertFaceDegreeFilter()
: VertFaceDegreeFilter
- VertFrame()
: VertFrame
- vertices
: BMESH, BODY, OBJReaderImpl, OBJFace
- VertNormalsTexture()
: VertNormalsTexture
- verts
: VertStrip, TriStrip, Patch, EdgeStrip, BMESH, Face
- VertStrip()
: VertStrip
- VertUVTexture()
: VertUVTexture
- VEXEL()
: mlib::VEXEL
- vi
: _FrameBufferMode
- view
: TexMemRefImage, RefImage, VIEW_EASEL, Pen, WINSYS, VIEWint, Event, CamFocus, CurvatureUI
- VIEW()
: VIEW
- view2ui_map
: CurvatureUISingleton
- view2ui_map_t
: CurvatureUISingleton
- VIEW_EASEL()
: VIEW_EASEL
- view_id()
: VIEW
- view_intersect()
: Bvert, Bsimplex, Bface, Bedge
- view_list
: VIEWobs
- view_obs()
: VIEWobs
- viewall()
: VIEW, BaseJOTapp
- VIEWint()
: VIEWint
- VIEWlist()
: VIEWlist
- viewobs_list()
: VIEWobs
- vindex()
: Bface, Bedge
- vinfo
: _XLayerVisualInfo
- vis
: _GLUToverlay, _GLUTwindow
- vis_intersect()
: BaseVisRefImage, VisRefImage
- vis_simplex()
: BaseVisRefImage, VisRefImage
- vis_update()
: BaseVisRefImage, VisRefImage
- visAlloced
: _GLUToverlay, _GLUTwindow
- visibility
: _GLUTwindow
- visibility_cb()
: GLUT_WINSYS
- visit()
: TestSPSapp, COMPOSITE_DEF, DEFINER
- VisRefImage()
: VisRefImage
- VisRefImageFactory
: VisRefImage
- visState
: _GLUTwindow
- visual
: _GLUTcolormap
- vlist
: MESH_SELECT_CMD
- VolPreserve()
: VolPreserve< C >
- volume()
: LMESH, BMESH, Bface_list, BBOX
- volume_el()
: Bface
- vp_filename()
: MSLDShader, HalftoneShaderEx, HalftoneShader, GLSLXToonShader, GLSLToonShaderHalo, GLSLToonShader, GLSLSolidShader, GLSLLightingShader, GLSLShader, GLSLPerlinTest, GLSLPaperShader, GLSLNormalShader, GLSLMarbleShader, GLSLHatching, GLSLHaloShader, DotsShader_EX, DotsShader
- vp_filenames()
: GLSLShader
- vp_name()
: GLSLShader
- vprog_name
: LineDrawingVprogFprogNoSSDMode, CurvatureARBvpARBfpMultiTextureMode
- vshader_handle
: LineDrawingGLSLMode
- vtn()
: vtn
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